![]() The benefit of my kernel extension over the codeless one is it should allow other applications (openemu for example) to use the WUP-028 as an input device. I will release the kernel extension code once I have it fully working the OS X force feedback interface. As for mentioning the codeless kext method, I think that would be a good idea. It is a well-known practice for supporting pseudo-hid devices. Before a mention to this method is added let me see if I can code-sign a codeless kext for the WUP-028. I finally got a chance to upload both my driver and codeless kext source. I am waiting on Apple to approve my kext code signing request before I build installer packages for either kext. The driver makes the WUP-028 work out of the box with other emulators like Sixtyforce and openemu and includes support for the Apple ForceFeedback framework. #Alternatives to dolphin emulator mac reddit driver# I will update this talk again if/when I get permissions to sign my kexts. #Alternatives to dolphin emulator mac reddit update# They will only let Nintendo sign a kernel extension that supports the WUP-028. Nintendo will never do it so the WUP-028 is unusable on OSX without putting the kernel in development mode (bypassing signing). OK, so is there a change needed to the OS X info here? Or can this discussion be purged out? Kolano ( talk) 01:12, 26 November 2015 (CET) Those willing to turn off kext verification can run sudo nvram boot-args="kext-dev-mode=1" and use one of my kexts. #Alternatives to dolphin emulator mac reddit full#.#Alternatives to dolphin emulator mac reddit driver#. ![]() #Alternatives to dolphin emulator mac reddit update#.#Alternatives to dolphin emulator mac reddit drivers#.Vibration may not always work properly due to bugs in the driver. You also need to install this driver, but the driver will only work on macOS 10.9 and earlier. You need the Xbox 360 Wireless Receiver for Windows if your controller didn't come with it. You need to install this driver for the controller, but the driver will only work on macOS 10.9 and earlier. Vibration will not work.ĭoes not work with controller packs. Vibration will not work.Ĭonnect with Bluetooth or USB. Works with the Wii Classic Controller and Wii Classic Controller Pro.Ĭonnect with a USB cable and press the PS button to turn it on. (Rumble Pack, Memory Pack, etc.)Ĭonnects 2 controllers. (There's no Intel driver.)Ĭonnects 2 controllers. This controller will only work in 'analog' mode. The following is a list of controllers that have been tested with sixtyforce: Game ControllerĪ Rumble Pack must be inserted in the controller to use vibration. I couldn't find a thread that specifically talked about PS4 controllers on Mac-Dolphin playing G-cube game so I thought I'd try posting this. Also just wanted to mention that other emulators are picking up my PS4 controller, and when I use an app on for Mac called 'joystick show' it also picks up my DS4.Īny help would be much appreciated. The game I'm attempting to play is Zelda: Twilight Princess for the Gamecube. When I try these inputs it doesn't respond. It says left click to detect inputs and right click for more options. Now when I try to map my controller it continually gives me the same response no matter what I do:įor buttons A B X Y Z it says the following: Axis 33 -, Axis 33 +-, Axis 33 +, Axis 33 -+, Axis 33 -+. The device is selected as input/0/Wireless Controller. I select configure for standard controller and it says gamecube controller configuration at the top and Pad 1. I'm specifically trying to play Gamecube games on my mac OS X and I would like to use my Playstation DS4 controller. I'm new here but I did a search to hopefully find some relevant discussion thread on this subject but to no avail.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |